Maze Project
A simple maze game made quickly upon seeing the PROCJAM 2020. Very recently learnt some ways to make procedural generation in Godot and some maze generating algorithm (in particular, this game uses the recursive backtracking algorithm)
As much as I want to make more from this, I unfortunately couldn't come up with ideas to make this interesting, and have been extremely busy this past weeks... m(_ _)m
Controls: arrow keys to move
You can technically attack with Z but there are no enemies... at least none that are spawned :P
Status | Prototype |
Platforms | HTML5 |
Author | Ran d'Reille |
Genre | Puzzle |
Tags | Procedural Generation, PROCJAM |
Comments
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Seems like a solid start to a mystery-dungeon style game! I remember trying to build something like this long ago (back when I actually typed code...) but I never got very far.
I played until floor 12, and stopped there. It probably wouldn't take to much more to make this a full game. Enemies, items, maybe some traps. Obviously that's all easier said than done, but I think you've made a good start!
When I was making this I had some kind of story in mind that this is a boy that found himself in a lab when waking up (hence why the stairs go up instead of down)
Adding enemies items and traps will definitely turn this into a standard roguelike; tho making games of this kind (or any game really) the devil is in the polish ^^
...for example idk if you notice, but the maze's size (therefore also difficulty and complexity) increases every five level both horizontally and vertically (at start the maze is at least 5×5 and max 8×8 at level 6 it's 6~9). When I tested it myself the maze becomes sooo hellish after it expanded twice, which is for lvl 11-15 -- and in levels 16-20 there are levels that I spent wandering around for 10min lol
The maze size definitely can't just increase quadratically every 5 lvls like this lol
Ah, I did notice the maze growing, but since I stopped at 12, I didn't make it to the truly hard ones then!